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| class SFHandScanner expands SFUseKeyTrigger;
#exec MESH IMPORT MESH=SFScanner ANIVFILE=MODELS\SFScanner_a.3d DATAFILE=MODELS\SFScanner_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFScanner X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFScanner SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFScanner SEQ=SFScanner STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFScanner FILE=TEXTURES\SFScanner.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFScanner MESH=SFScanner
#exec MESHMAP SCALE MESHMAP=SFScanner X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=SFScanner NUM=1 TEXTURE=JSFscanner
defaultproperties
{
bNeedsLineOfSight=True
bHidden=False
DrawType=DT_Mesh
Mesh=LodMesh'SFItem.SFScanner'
CollisionRadius=20.000000
CollisionHeight=22.000000
bBlockActors=True
bBlockPlayers=True
bProjTarget=True
}
|