SFItem.SFHandScanner

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//=============================================================================
// Spatial Fear
// Class: SFHandScanner
// Descritption: Fires an event when UseKey pressed.
//
// Author: Ivan Tanzuira (model), Jacek 'moose' Zagrodzki (code)
//============================x================================================
class SFHandScanner expands SFUseKeyTrigger;

#exec MESH IMPORT MESH=SFScanner ANIVFILE=MODELS\SFScanner_a.3d DATAFILE=MODELS\SFScanner_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFScanner X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFScanner SEQ=All       STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFScanner SEQ=SFScanner STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFScanner FILE=TEXTURES\SFScanner.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFScanner MESH=SFScanner
#exec MESHMAP SCALE MESHMAP=SFScanner X=0.05 Y=0.05 Z=0.1

#exec MESHMAP SETTEXTURE MESHMAP=SFScanner NUM=1 TEXTURE=JSFscanner

defaultproperties
{
     bNeedsLineOfSight=True
     bHidden=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFItem.SFScanner'
     CollisionRadius=20.000000
     CollisionHeight=22.000000
     bBlockActors=True
     bBlockPlayers=True
     bProjTarget=True
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX